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what should i call the collision engine? |
I am currently developing an engine for flash, called weEngine for WorldEdit Engine, obviously. It currently consists of two parts, libQ, a rendering system, and QPS (Q Panel System), a debug and windowing system. I know this sounds really messy, and I haven't started the collision engine yet. However, I decided to finish everything, then organize the names and directories. This has always been my problem in development.
I'll start with QPS:
Looks good, I'm looking forward to see where its going :)
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