what should i call the collision engine? |
I am currently developing an engine for flash, called weEngine for WorldEdit Engine, obviously. It currently consists of two parts, libQ, a rendering system, and QPS (Q Panel System), a debug and windowing system. I know this sounds really messy, and I haven't started the collision engine yet. However, I decided to finish everything, then organize the names and directories. This has always been my problem in development.
I'll start with QPS:
As you can see its really simple right now, there is only a window with a button. The window is fully re-sizable, and you can drag it around. I really want to make it open source but that depends on whether or not I can finish it.
It's really easy to use, the code I used is:
var w:QWindow = new QWindow();
w.addButton(new QButton());
w.addEventListener(Event.ENTER_FRAME,update);
function update(e:Event)
{
w.update();
}
Next up is libQ, which is really nothing to show, its just the same normal bitmap rendering (Only easier with more functionality). I implemented circle drawing, utils like rotation baking, and with the help of a friend, bressenham algorithms.
That's all for this post, hopefully soon I can show off some nice collision, or a paneling system with more features.
Looks good, I'm looking forward to see where its going :)
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