Wednesday 22 June 2011

Physics

Well, after a few hours of work, I managed to get some physics working. Right now the only supported collisions are AABB vs AABB and circle vs AABB. Mass is implemented. Box has more mass than the circle, so it might be a little hard to push.

Still don't know what I should name the physics engine though. It's supposed to be light weight.


1 comment: